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济南猎头公司:5G、AR对游戏行业有什么影响
2019-7-31 17:08:23

  随着5G和加强理想技术的崛起开展和持续成熟,带来了全新的可能性,而游戏受众范围和人口构造正在发作更猛烈的变化,全球游戏行业的一场全面革新行将到来。游戏猎头来看看游戏行业的开展趋向。

  With the development and continuous maturity of 5G and the enhancement of ideal technology, new possibilities are brought. The scope of game audience and population structure are undergoing more drastic changes, and a comprehensive innovation of the global game industry is coming. Game headhunters look at the development trend of the game industry.

  5G促进手机游戏开展

  5G Promotes Mobile Game Development

  这就是5G无线技术开展的最大前景之一,一旦整个根底设备建成并流利运转,我们就再也无需线缆来传输数据了。一切的东西都能够挪动,而且速度十分快,延迟也很低。这是相似于“最后一英里”的处理计划,它能够直接从网络向用户提供全面的衔接效劳,我们能够彻底辞别线缆和墙上的插头插座了。

  This is one of the greatest prospects for 5G wireless technology. Once the entire infrastructure is built and running smoothly, we no longer need cables to transmit data. Everything can move, and the speed is very fast and the delay is very low. This is similar to the "last mile" processing plan, which can directly provide users with comprehensive connectivity services from the network, we can completely leave the cable and wall plugs and sockets.

  而这对游戏玩家意味着什么?简直看不到的延迟,同时也让发挥了手机游戏全部的潜力。从4G开展到5G,意味着我们能够从现有的10毫秒延迟缩短到不到1毫秒。这绝对算是特殊的进步,特别是关于射击或对延迟请求比拟高的游戏来说。

济南猎头公司

  And what does that mean for gamers? The invisible delays also allow the full potential of mobile games to be exploited. From 4G to 5G, it means that we can reduce the current 10 millisecond delay to less than 1 millisecond. This is definitely a special improvement, especially for shooting or games with higher latency requests.

  像PUBG Mobile和《堡垒之夜》这样的游戏开发商,算是第一批涉足手机市场的公司,但5G的呈现意味着整个挪动市场游戏开发非得最大障碍之一将被彻底消弭。依据目前的进度来看,一切的一切估计将在2021年到来。而手机游戏体验的显著改好心味着,过去十年手机游戏市场爆炸性增长,与将来的增速相比,其实算是微乎其微的。

  Game developers like PUBG Mobile and Fortress Night are among the first to enter the mobile phone market, but the presence of 5G means that one of the biggest obstacles to game development in the mobile market will be completely eliminated. Based on the current progress, everything is expected to come in 2021. The significant improvement of mobile game experience means that the explosive growth of mobile game market in the past ten years is actually negligible compared with the future growth rate.

  济南猎头公司

  Jinan Headhunting Company

  VR和AR开端发挥潜力

  VR and AR Begin to Play Potential

  强大的5G网络的呈现,大幅提升了加强理想(AR)和虚拟理想(VR)游戏的体验,协助这量这项技术得到真正的改动,并且影响全球游戏市场的格局。由于虽然我们曾经体验过所谓的沉浸式游戏,并且曾经有一局部内容发明者、开发者以及愿意尝鲜的早期用户都有相似的体验,但总体来说仍然还有很长的路要走。

  The emergence of a powerful 5G network has greatly enhanced the experience of Enhancing Ideal (AR) and Virtual Ideal (VR) games, helping to make real changes to this technology and influencing the global game market. Although we have experienced so-called immersive games, and some content inventors, developers and early users who are willing to eat fresh have similar experiences, there is still a long way to go.

  5G网络提供了高网速、超低延迟和高带宽,能够让AR和VR技术的体验变得愈加无缝,最终为消费者的需求、愿望和优质的游戏之间取得严密的联络。

  5G network provides high network speed, ultra-low latency and high bandwidth, which can make the experience of AR and VR technology more seamless, and ultimately provide a close link between consumers'needs, aspirations and quality games.

  同时随着硬件和软件的不时创新,加强理想和虚拟理想也在不时改良,从计算才能到构成要素、触觉技术到改良后的机器学习和为沉浸式理想提供动力的深度学习模型,加强理想和虚拟理想也在不时的改良。

  At the same time, with the constant innovation of hardware and software, the enhancement of ideals and virtual ideals is also constantly improved, from computing ability to components, tactile technology to improved machine learning and deep learning model to provide power for immersive ideals, and the enhancement of ideals and virtual ideals is also constantly improved.

  同时这也是全球游戏行业在AR、VR产品和效劳宏大增长背后的局部缘由,而这一趋向估计将持续到2022年,届时有望完成69.6%的五年复合年增长率。

  At the same time, this is part of the reason behind the huge growth of AR, VR products and services in the global game industry. This trend is expected to continue until 2022, when it is expected to achieve a five-year compound annual growth rate of 69.6%.

  游戏受众曾经改动

  Game audiences have changed

  虽然成年男性不断是游戏范畴最主要的受众群,但很快这些传统的用户就要被更多类型的其它玩家所超越。往常,全球电子游戏产业曾经多元化,游戏面向每一个年龄阶级和用户开发,其中女性玩游戏的比例高达48%,而男性只要50%。虽然很多女性历来不愿称本人为“游戏玩家”,但这一比例确实在逐年上升。

  Although adult males continue to be the main audience in the game category, these traditional users will soon be surpassed by more types of other players. Usually, the global video game industry has been diversified. Games are developed for every age class and user. Among them, 48% of women play games, while only 50% of men play games. Although many women have historically been reluctant to call themselves "gamers", the proportion is rising year by year.

  但即便是非传统游戏玩家也开端积极参与进来,AR和VR的改良为实体批发店和开发者提供了应用游戏化的宏大机遇。他们的目的是经过向与公司游戏类内容和竞赛互动的购物者提供不同的奖励和折扣,吸收消费者进店购物。

  But even non-traditional gamers are beginning to actively participate, and the improvements in AR and VR offer great opportunities for wholesale stores and developers to apply gameplay. Their goal is to attract consumers to shop by offering different incentives and discounts to shoppers who interact with corporate game content and competitions.

  同时,游戏也曾经成为一项真正的全球行动,它将流媒体视频效劳、社交媒体和体育竞技等要素分离在一同,并在全球范围内吸收了一大批狂热的忠实观众。而随着广告、资助和竞争对手的日益成熟,全球电子竞技行业收入正在疾速增长,估计2019年将到达11亿美圆的范围,较去年增长27%。

  At the same time, the game has become a truly global action, which separates streaming video services, social media and sports and other elements together, and has absorbed a large number of fanatical and loyal audiences worldwide. With the growing maturity of advertising, funding and competitors, the revenue of the global e-sports industry is growing rapidly. It is estimated that in 2019 it will reach the range of $1.1 billion, an increase of 27% over last year.

  以上是济南猎头公司为大家整理的相关内容,想要了解更多内容,欢迎访问网站:http://www.shandonglietou.com

  These are the related contents of Jinan Headhunting Company. For more information, please visit the website: http://www.shandonglietou.com.